In class we started learning about sound, what it does and how it’s used. I learned that sound is actually way more complex and important than I initially thought. It adds dimension to scenes, adds emotional impacts, complements visuals, assists viewer perception, and makes visuals more realistic. We also learned about foley artists and stages. I learned that most sounds are filmed separately from unexpected items then edited in to the scene and many sounds are layered together just for one scene.
After learning about sound we started a sound project where we applied what we learned. We had to create a 1-2 minute audio recording that conveys the story of a scene and a minimum of four sounds had to be foleyed ourselves.
My partner and I first began by brainstorming what story we could do and we thought a sports would have lots of sounds to use and we came up with a basketball game. We created an outline where we listed each sound that we would normally hear in a basketball game. Initially we wanted to have it start in the locker room then the players started to play the game and someone got injured but our brainstorm allowed us to see that it was too long so we shortened it to just the game and a player getting injured. The outline also helped us figure out what sounds were needed and when they would take place.
We then collected our sounds mostly from youtube but also free sound.org and pixabay.com. We foleyed dialogue, a thump of the player falling, a high five, shoe squeaks, and the basketball being caught. We started editing after that using the software elevate.io. This part was very tedious and time consuming. I learned that it is really difficult to edit. I think we had a lot of good sounds and a good story but we could have edited better and layered a bit more.
Here is the link to our final project: RushBarros_soundscape_Per7
Here is the link to our foley creation process: RushBarros_foley_per7
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